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Rendering with Arnold in CINEMA 4D using the C4DtoA plug-in.
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New nodes space of C4d

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Message 1 of 18
Hui_Eyn
1197 Views, 17 Replies

New nodes space of C4d

When will Arnold be able to run in the new nodes space of C4d, that would be great!

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Message 2 of 18

I can not give you an ETA, all I can say is that we're working on it.

Message 3 of 18

Thank you for your reply!

Message 4 of 18

Any news recently? thanks!

Message 5 of 18

Still the same, sorry. Hope I can give you more info soon.
Message 6 of 18

Arnold 7 (C4DtoA 4.0.0) now has support for the new node system. Please note, that the feature is still in beta and has some limitations: https://docs.arnoldrenderer.com/pages/viewpage.action?pageId=149225944

All feedback are welcome.

Message 7 of 18
Anonymous
in reply to: Hui_Eyn

Overall really nice to see Arnold working in the new Node Editor. Having to switch the Node Space through the render menu was throwing me off until I read the documentation about it auto switching based on the active renderer.

1. In r25 is there a way view the Arnold only shader list without using the pop up or the awful new Asset Browser?

2. Is material stacking planned for a future release? It feels more intuitive than using multiple uv sets the way that Redshift requires.

3. Is there a way to view all available inputs to a node instead of using the pop up?

Message 8 of 18

1. In r25 is there a way view the Arnold only shader list without using the pop up or the awful new Asset Browser?

Customization of the Node Editor is limited and we mainly rely on the native features and look. Afaik the shader list is available in the popup only.

2. Is material stacking planned for a future release? It feels more intuitive than using multiple uv sets the way that Redshift requires.

It's planned, although afaik Node Materials don't support it natively. I have some ideas how to add it.

3. Is there a way to view all available inputs to a node instead of using the pop up?

Like 1., our playground is limited. There's an option in the popup to add all input ports to the node, not sure if that's what you're looking for.

Message 9 of 18
Anonymous
in reply to: Hui_Eyn

1. Was able to recreate the old node-list-on-left using a custom layout. Not as elegant but gets the job done.

2. I use material stacking a lot for labels, so +1 vote for that.

3. Didn't see the "Add Input" menu. Was looking only at the "Show All Ports" section. Thanks for the clarification.

Message 10 of 18
whelectric
in reply to: Hui_Eyn

@Peter Horvath I think there is one bug in New node editor ,the attributes tab will be hidden automatically once I change any parameter of Arnold nodes in new node editor bug.png

Message 11 of 18

Do you have a normal_map in your graph by any chance or any other shader with a vector output? This is a known issue in R25 in some cases, I guess I forgot to list it in the known limitations.
Message 12 of 18
whelectric
in reply to: Hui_Eyn

@Peter Horvath the application is very easy crash if using new nod editor ,especially color_corrector node i found on macos C4D R25

Message 13 of 18

Do you have any specific steps to reproduce the crash?
Message 14 of 18

Hi dear ,please kindly check the video by the link

https://drive.google.com/file/d/1Kbb7nC5H9xMkK2DugLT_e0BiPL-t35NN/view?usp=sharing

I tested with a very simple scene ,there are only one sphere and one plane ,it crashed twice when I adjusted color_correct node frequently ( if a little complex scene ,maybe just adjust the Gamma or switch colorspace ,it will crash immediately .

thanks for your attention

regards

Message 15 of 18

yes you are correct ,I used normal_map node
Message 16 of 18

I not exactly sure, that this was causing your issues, but I spotted a memory leak when rendering shader previews, which is fixed in C4DtoA 4.0.0.2. Could you please install the new version and let me know if you still have any crashes?
Message 17 of 18

Until it's properly fixed, I added a workaround in 4.0.0.2, where the shader preview of vector type shaders are disabled.
Message 18 of 18

Hi dear Peter ,thanks for the updating ,it s better much than before ,but it always crash if I add layer-shader node to new node editor ,please try thanks

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