I'm trying to setup a few assets, each one has its own geometry node with its displacement settings.
Now I would like to combine them all in another geometry node to be rendered, so I bring them in with object merges, but all their displacement settings get overriden by the settings of the geometry node they're merged in.
Why is that and how can I workaround that ?
Here are some images to explain better. As you can see on the first one the displacement is set up correctly, but when it get merged in the other one it gets overriden.