Hi. I'm trying to create a beach scene in Maya/Arnold 4 with AlShaders and I got this issue where I see some weird artifacts in the sand shader.The model was painted in Substance Painter so I basically just plugged the exported maps from the Substance using the AlShaders preset except for the IOR which I used AlRemapFloat with Output Min 1.4 and Output Max 20.The artifacts are only visible when I place the camera close to the surface. Since I am at the learning stage I couldn't figure out why the result is like this. If you have any suggestions I would really appreciate it. Here are the renders: