Hello,
Are light filters supported in Solaris? Barndoor, decay and shadow blocker etc.
For barndoors, I tried using sphere light (switched on as spotlight) and the shaping parameters, and while angle and softness works, barndoor ones don't.
Would appreciate some advice.
Thanks
I don't see an option to even map a shader to lights—even if I were to create the light filters in the material library.
Ah is it this?
Was looking into the Physical Sky Shader somemore:
Adding support for light filters in Hydra via materials #575
https://github.com/Autodesk/arnold-usd/pull/575
Any news on further progress in this area?
Support is there, but I'm not sure you can do it interactively...am checking on that...
Hi guys,
In Solaris barndoor and gobo filter don't work for me in 6.2.1.0, only light decay and blocker work.
it is normal? any solution?