Hey folks! Is there a way to add operators, imagers and camera shaders inside Solaris? Couldn't find any info, though there is an option to turn off operators inside the override render settings in Solaris. Trying to use Zeno Pelgrim's Lentil and did not want to export the USD to another DCC just to add the lens shaders on top of it.
If not, are there plans to add them?
Solved! Go to Solution.
Solved by Stephen.Blair. Go to Solution.
Sorry, none of those are currently supported in Solaris.
Hey!
Yes, we are planning to add support for these. There are HTOA-1601, HTOA-1750, and HTOA-1749 on the HtoA side (LOP/interfacework) and https://github.com/Autodesk/arnold-usd/issues/748, https://github.com/Autodesk/arnold-usd/issues/807, and https://github.com/Autodesk/arnold-usd/issues/740 on the Arnold-USD side (render delegate and USD imaging plugins).
Hi, any news on this? Would make Arnold much more preferable for Houdini.
Is this because of Solaris own limitations, or it's just not implemented yet?
We're currently interested in switching to USD and Solaris, but support for Solaris Operators and Environment Shaders is holding us back at the moment.
@Jdraisey wrote:
We're currently interested in switching to USD and Solaris, but support for Solaris Operators and Environment Shaders is holding us back at the moment.
HtoA 6.1
30 March 2022
htoa#1592 - Add atmosphere and background render settings LOP parameters
Oh, can you have someone update the “Known Limitations” of Solaris for HtoA in the documentation? That’s what I was going off of.