Perhaps I'm missing something obvious, but is there a way to have the Z depth AOV tied to the focus of the camera?
In a scene I'm working on the camera is following an object and that camera is moving closer and farther away from said object. When I bring that Z-depth AOV into AE to drive the Frischluft DOF effect I'm having to constantly keyframe the exposure of the EXR and the Focal Point in Frischluft (repeatedly selecting the depth to stay on my target object).
The native depth buffer in C4D recognizes the focus distance of the camera, which seems logical, more like how a real camera would work.
It would also be great if there was a way to crank the Z AOV result up or down as needed to compensate for the scale of your scene. I've often had to reproduce scenes which are very small in real life but that I will build 10x (or more) larger to make the scene easier to navigate. The resulting AOV is pure white. I then have to use the Exposure effect to produce the greyscale info I need for the depth map for Frischluft.