Hi there,
This simple question is not apparently so easy to answer.
I need my HDRI dome light to appear in the RGB channels, but should be black in the alpha channel.
The "camera" visibility attribute doesn't do the job, since it forces the light to appear black, I don't want that.
I thought of the shuffle node, but the dome light doesn't have any alpha input, so I'm stucked with this.
Any way to do it?
Thanks in advance.
Show us with an image what you want to achieve.
The final output, if it's a screen dump from Photoshop, fine.
It is not clear to me what kind of output you want, but I am fairly sure we can cook up a solution for it.
Might be a combination of a couple of AOVs, or not.