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Francis Bievre avatar image
Francis Bievre asked

CRITICAL: Stop [ge_container.cpp(801)]

Hello


I've been trying to render on pixel-low and ranchcomputing a project that renders properly on my computer, but both farms return me this error :


CRITICAL: Stop [ge_container.cpp(801)]


My scene is really heavy and complex, I'm trying to delete parts of the scene to get my hands on what's causing the crash but does someone know what this error 801 means ?


Thanks a lot


Francis

crash
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Francis Bievre avatar image
Francis Bievre answered

I sent 28 versions of the project to the farm, the critical error keeps showing up. I can't understand what's causing it. Any help with the signification of this error would be greatly appreciated.


Thanks guys


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Peter Horvath avatar image
Peter Horvath answered

This error message comes from the C4D command line does not say much unfortunately. Can you check the Arnold log if there's anything which can give us a clue?

Is the farm rendering on linux? There's a known issue with volumes on linux which is causing a crash.

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Francis Bievre answered

Hey Peter,


I rendered a low resolution frame at home to get the log. I don't see anything problematic in it ... Verbosity level is set to debug.


There are no volumetric in my scene so that should not be a problem. Ranch Computing didn't give any chance to the project to start rendering : it stops right away with the message error I gave you.


Loading Project: C:\MAXON\CurrentJob\plan_03_.c4d Rendering frame 0 at <Sat Jul 10 22:07:23 2021> Rendering Phase: Setup Progress: 0% CRITICAL: Stop [ge_container.cpp(801)] CRITICAL: Stop [ge_container.cpp(801)] Error: application crashed



Pixelplow DOES render the image but displays the warning messages in loop hundreds of times and it takes over 3 hours to render 1 frame, whereas it takes 30mn at home (with a cinebench around 4800). According to their documentation it should be pretty much the same speed than on my computer, so I'm guessing there is something the farms doesn't like in my scene ... ?


I've got a lot of objects with displacement so that might cause a problem ? There are warnings in the pixel plow logs I don't see in this one about recommended minimum value for vertex distance or something like that (can't remember sorry).


I really don't know I tried to delete all my objects one by one, all my AOVs, lights, etc ... The error message keeps showing up until everything is gone ...


Thanks for your time Peter ...


Francisarnold.txt


arnold.txt (679.3 KiB)
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actually the error about minimum value shows up as well


disp] /Null/Rambarde_ALL_0/poteaux_1|Null/poteau_arnold_5/poteau: padding is at least 10x smaller than it should be! given disp_padding: 0, recommended: 0.00226765126


but NOT the CRITICAL: Stop [ge_container.cpp(801)] that's displayed by the farms ???

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Can't you get an Arnold log from the farm? It should be printed to the console output by default, or if you can alter the command line, then you can write it to a file with the -arnoldLogFile flag. See https://docs.arnoldrenderer.com/display/A5AFCUG/Command+line

You can try to render with the 'ignore textures' flag maybe, to see if that helps. https://docs.arnoldrenderer.com/display/A5AFCUG/Feature+Overrides

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Hello Peter,


I launched a new render on pixel plow to get a log, ranch computing crashing right after loading the project there is nothing else in the log than the error message 801.


As you can see the log is very long with an endless list of warnings, and render is way too Log_pixelplow.txt long. Here it is 15% done after 37mn while it would already be rendered on my PC.

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log-pixelplow.txt (1.6 MiB)
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Francis Bievre answered

I found what was causing the error : it was the cloners inside cloners.


Unfortunately it doesn't solve my problem, the scene is still crashing on the ranch and takes 4 hours to render a frame on pixelplow that takes 30mn on my PC .... Here is the ranch crash log ... crash_ranch.txt


I tried to optimize my scene as best I could : unchecked deformation in motion blur settings, deactivated subdivision and displacement on every objects a bit far away (a bit like LOD), tried to render without motion blur ...


Nothing works ... I don't know what to do. Rendering on my PC is the only reliable solution at this point but it would be too long ...


crash-ranch.txt (10.2 KiB)
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I could be completely wrong but maybe the high memory usage is causing the trouble? Do you know if there's any limit on the farm? The crash could be caused by out of memory, and swapping could cause the slow down.

It's a pity that the end of the log from pixelplow is missing. We could see the I/O and memory usage in there.

So you tried rendering without motion blur and the render time was similarly high?

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Actually I cut it off after 30mn and it was not even at 5% (while it would be over on my PC), so I can't be sure, but it was way too slow than it should be anyways


Is there any ways to lower memory usage ? Does it come from textures or geometry ?


Now I'm trying to convert my scene to an ass file ...

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Looking at your local log seems like memory usage is coming from geometry, the texture cache peak is 431 MB.
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Francis Bievre answered

Hello, just a follow up on this.


I never managed to find what was messing with render farms when it ran smoothly at home. My guess is that I have more RAM than the render nodes and my project was too heavy in displacement ... But I don't know.


Anyways, converting my scenes into .ass files and feeding that to the farm solved the problem. Don't know why either, but if you have the same problem, consider this !


Cheers

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I'm glad you could render you project on the farm in the end!
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