Hi,
I've noticed that the light types "Spot, Mesh, Distant, Photometric" don't allow for control over "Camera & Transmission" contribution. ie. they're disabled by default
While Camera isn't super important on these lights, I could imagine that "Transmission" is.
Any reason why these are disabled?
Thanks,
Andrew
Houdini FX Version 18.5.596 - Python 3
HtoA 5.6.3.0
Arnold 6.2.1.1
Solved! Go to Solution.
Solved by Stephen.Blair. Go to Solution.
Most of those don't have geometric representation in Arnold. Mostly there just a few parameters that drive sampling. Even a mesh light isn't an emissive mesh (mtoa fakes "mesh light visible" by making the associated mesh visible and assigning a shader).
Ok, thanks!
I could've sworn it was available in Maya, but I see it also isn't—memory didn't serve me correctly there! 🙂