Hi I'm new with trace set in MtoA, and I've problem with a shader visibility. I've a glass character and I need to uncheck Specular transmission in Visibility menu to avoid to see the eyeballs through the head. the problem is with cornea shader around the eyeballs that has refraction too hiding the eyeball behind it. How can I exclude Specular Transmission contribute from everithing except the cornea? Any help is welcome