I understand why arnold is using tx files and how it is working generally.
Normally I have auto TX generation on in the IPR. So all my PNGs, EXRs, TGAs and HDRs are converted on the fly.
BUT: I'm under the impression, that sometimes (maybe often) files that already have their corresponding TX-File in the same folder, get converted again. And this, naturally, slows my render.
So my questions:
Is the (generation of the) TX-File dependend on my material, lights and/or scene? So it would have to be generated for each project I'm working on? Or is it only depending on my original texture file? If the latter, why does it have to be generated multiple times?
I would think, when I'm done with my materials for my project, when I just do lights or animation, I would turn off "auto TX generation". Or would that be a mistake?
If I create a new material for which I use textures that somewhere are converted to .TX already, could I not just import the .TX to my project (and maybe delete/archive the TIF or PNG).
Thank you very much for any insight.