Community
Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Some doubts about extra roughness parameter in aiStandard shader

4 REPLIES 4
Reply
Message 1 of 5
Francesco_Furneri
253 Views, 4 Replies

Some doubts about extra roughness parameter in aiStandard shader

Hi there,
I have a question to ask.
I was studying the transmission in AiStandard shader and I found a parameter called extra roughness. I conceptually understood what it mean but I was wondering if the result of having an Extra roughness equals -1 reflects the reality. I explain myself better.

If I have a glass with some high specular roughness, I expect that the transmission roughness is high as well and that's ok. But Is It possible to have a low transmission roughness and a High specular roughness in reality (like setting -1 for extra roughness)?
My thought was that if the specular roughness is high, the rays passing through a glass and existing should also be scattered because of the roughness of the surface and we shouldn't see them clear and sharp.

Is the reasoning correct? If so, the extra roughness is just used for artistic purposes?

Thank you very much for your help

Tags (2)
Labels (2)
4 REPLIES 4
Message 2 of 5

You can have low specular_roughness with high transmission_extra_roughness.

1629117273804.png


From the docs:

Adds some additional blurriness of refraction computed with an isotropic microfacet BTDF. The range goes from -1 to 1, where 0 means no roughness. It is computed as

transmission_roughness = specular_roughness + transmission_extra_roughness.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 5

Oh ok. thank you very much.

So to complete my question, that situation you shown me is not possible in reality but just used for artistic purposes. right?

thanks.

Message 4 of 5

It can be used to add more creative control over the specular/transmission roughness.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 5 of 5

It's very possible in reality, given a material that is non-homogenous and has varying IORs internally, but has a polished surface... Think of e.g. fibreglass: non-homogenous (glass weave and epoxy/resin) with a sanded and polished surface.

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report