Community
Arnold for Maya Forum
Rendering with Arnold in Maya using the MtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

What is worng with Arnold normal maps in this file?

2 REPLIES 2
Reply
Message 1 of 3
Anonymous
244 Views, 2 Replies

What is worng with Arnold normal maps in this file?

This is the Arnold rendering result compared with the viewport result of a low poly mesh baked into a highres mesh



1628866552647.png


The 3ds Max file and the normal map are enclosed here:

Life Raft 01.zip


While the viewport render is ok, (not perfect but quite good), the Arnold is very bad!

Can anyone please check what is wrong with this model, baking, texture? Or everything is ok and this is really a weakness on Arnold rendering engine?


Thank you.


Cheers,


José Varela

Tags (1)
Labels (1)
2 REPLIES 2
Message 2 of 3
nwoolridge
in reply to: Anonymous

I have not experienced issues with normal maps and Arnold. In any case, it looks like this file is a better candidate for the round edges shader (https://docs.arnoldrenderer.com/display/A5AFMUG/Round+Corners), rather than a normal map. Round edges would likely give a much better result without the need for a texture map.

Message 3 of 3
CiroCardoso3v
in reply to: Anonymous

I had a look at your model. I think you need to bake the normals again. First, you don't have an Unwrapp on your high model and for that reason, your normal map is incomplete. Here is a render done with Corona, and we can see the same issues.


corona-render.jpg

Lead Enviroment Artist @Axis Studios

Arnold Discord Server


Ciro Cardoso

EESignature

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report