MtoA 4.2.3
Arnold 6.2.1.1
Maya 2020
I can successfully add an Imager to the Render View but when using Batch Render I am not able to get the denoised image to be output as a separate file.
Denoicer settings:
Layer - RGBA
output suffix = "denoised"
I've tried to add a custom AOV output set to "RGBAdenoised" but it just comes out BLACK.
Should I set its 'driver' to be something other than a png? Should it be set to mtoa_shaders?
What am I doing wrong? Can Imagers not be output using Batch render?
Are they only for Interactive renders?
If not, how do I set the pipeline in MtoA?
Solved! Go to Solution.
Solved by Stephen.Blair. Go to Solution.
The output suffix gives you a separate channel, not a separate exr.
Thanks Stephen!
Is that the only way to go about it?
Is there no way to output any other format than a multi-channel EXR?
Also, would you know if the other imagers, like exposure for example, work the same or do they modify the beauty directly?