This type of noise displacement would be extremely useful to me, but I don't know how to implement the shader in Maya. The code looks like it may be C++ for Arnold Standalone?
https://support.solidangle.com/display/A5ARP/Vector+Displacement
Any way I can utilize this in Maya?
If you want some more info, I wrote a very small introduction to c++ shaders in Arnold last year. It was written for Arnold 4, but the structure is still very similar.
http://zenopelgrims.com/writing-lightfilter-arnold-renderer/
Thanks @Max Tarpini and @Zeno Pelgrims! I managed to compile the shader and brought it into Maya. The noise function works pretty well and is a very useful 3D texture.
The derivative deflection that causes the displacement to inflate outward doesn't work unfortunately. I believe that's tied to the "bloom" attribute. Maybe Arnold standalone behaves differently than the Maya plugin?