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Noise Function Vector Displacement

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Message 1 of 4
Anonymous
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Noise Function Vector Displacement

This type of noise displacement would be extremely useful to me, but I don't know how to implement the shader in Maya. The code looks like it may be C++ for Arnold Standalone?

https://support.solidangle.com/display/A5ARP/Vector+Displacement

Any way I can utilize this in Maya?

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Message 2 of 4
maxtarpini
in reply to: Anonymous
Message 3 of 4
zenop
in reply to: Anonymous

If you want some more info, I wrote a very small introduction to c++ shaders in Arnold last year. It was written for Arnold 4, but the structure is still very similar.

http://zenopelgrims.com/writing-lightfilter-arnold-renderer/

Message 4 of 4
Anonymous
in reply to: Anonymous

Thanks @Max Tarpini and @Zeno Pelgrims! I managed to compile the shader and brought it into Maya. The noise function works pretty well and is a very useful 3D texture.

The derivative deflection that causes the displacement to inflate outward doesn't work unfortunately. I believe that's tied to the "bloom" attribute. Maybe Arnold standalone behaves differently than the Maya plugin?

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