Hello,
I´m working on a project and using an AI Standard Volume Shader. My model has uvs and the texture works fine if I use as a regular shader, but when I try to plug in the texture into the scatter color under the ai voulume shader for arnold it shows distorted, like if it was not using the model uvs. I tried to search in the Arnold documentation but for some reason it seems its under maintenance and I dont know where to search. Could someone please help me?
Thanks so much in advance