Hi
When I am rendering oure 2-Stroke Engien, I have problem with the Green RAL6019 Colors, It does not look like the green colors we are using in oure company. Is there somthing I am missing here? or is it just a matter of tweeking the colors again and again Also If I used the side camera to make a side view it gets more dark in the colors. of caurse the shadows is playing a role here but i am not satisfyed.
See the pictures.
Thanks for your help.
Best regards
Kent
Can you share your shader settings and/or a simplified scene somewhere?
Hi Lee
Here is a screen shot af the arnold setting
The color Space in The HDR background is set to RAW and 3 sample
Can you screenshot the shader? Do both diffuse and specular samples/ray_depth need to be so high?
Here is the green colors setting
I have coat set to 1
** I will lowering the sample/ray_depth
I can send you the scene file it is around 2GB without Pipes.
How is the scene being lit? That will obviously affect your base_color too.
Set the coat_IOR to a similar value to that of specular_IOR. It would look more realistic with some specular_roughness and a small amount of coat_roughnes. The specular_color might be influencing the base_color. Try it with the default white. I guess you are avoiding metalness to avoid changes in the base_color? It might look better if you have some but it is up to you.
Can you delete the geo except for a small chunk and upload that somewhere?
Kent
hi Lee
I have problem with our internal software regarding the upload, so i send you a link to Wetransfer her is a small part of the scene.
thank for youre support
Kent
I see that you are using color management. This will obviously affect the green color. You could try rendering without it if you want to match the green that is not color managed or choose a different view transform. More information about ACES and color management is here:
https://docs.arnoldrenderer.com/display/A5AFMUG/ACES+Workflow
https://docs.arnoldrenderer.com/display/A5AFMUG/Maya+2017
https://docs.arnoldrenderer.com/display/A5AFMUG/Arnold+RenderView+Window