Hey,
When will Arnold GPU have Shadow Mattes working? It's a fundamental feature to rendering and it has been years...
The website states:
shadow_matte
Yes
This initial version has a number of limitations currently: including no support for indirect lighting, no AOV generation, and possibly incorrect self-reflections in shadow-matte objects.
Whenever I use it, it always shows a normal alpha instead of the shadow pass.
It works perfectly fine with CPU but not with GPU... 😞
Any information would be greatly appreciated as we've had to put the project on hold.
CPU
GPU
It's on our roadmap, but I don't have an ETA.