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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Why don't shadow mattes work with Arnold GPU?

3 REPLIES 3
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Message 1 of 4
moflojoe
255 Views, 3 Replies

Why don't shadow mattes work with Arnold GPU?

Hey,

When will Arnold GPU have Shadow Mattes working? It's a fundamental feature to rendering and it has been years...

The website states:

shadow_matte

Yes

This initial version has a number of limitations currently: including no support for indirect lighting, no AOV generation, and possibly incorrect self-reflections in shadow-matte objects.


Whenever I use it, it always shows a normal alpha instead of the shadow pass.
It works perfectly fine with CPU but not with GPU... 😞

Any information would be greatly appreciated as we've had to put the project on hold.

CPU
aadadaf.png

GPU

dsffsdfsf.png

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3 REPLIES 3
Message 2 of 4
Stephen.Blair
in reply to: moflojoe

It's on our roadmap, but I don't have an ETA.



// Stephen Blair
// Arnold Renderer Support
Message 3 of 4
moflojoe
in reply to: moflojoe

Thank you for the response but that's a terrible answer...

Will Arnold's GPU features ever be working?

Message 4 of 4
Stephen.Blair
in reply to: moflojoe

Yes. I can't pre-announce features or tell you exactly when things will be implemented and released.


// Stephen Blair
// Arnold Renderer Support

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