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Rendering with Arnold in Maya using the MtoA plug-in.
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cannot convert AOV "object" to type "RGB"

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Message 1 of 3
Anonymous
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cannot convert AOV "object" to type "RGB"

Hi, simply doing "open file > render scene", using projects done with 6.x, I have this abort message.


[Arnold]: 00:00:00 10308MB ERROR | [aov] cannot convert AOV "object" to type "RGB"

[Arnold]: 00:00:00 10308MB ERROR | [aov] cannot convert AOV "shader" to type "RGB"

[Arnold]: 00:00:11 8873MB WARNING | failed to launch bucket workers: received abort signal


Settings all are unchanged from 6.x.

If I turn off object and shader (while leaving others, like shadow/matte related) it will work.

It's happening with all scenes I'm working on. I always use these two AOVs.


Now trying to workaround with the crypto material/object


aovs_nw.jpg

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Message 2 of 3
Stephen.Blair
in reply to: Anonymous

object and shader and NODE-type AOVs, not RGB. I'm surprised it ever worked.
Not sure what changed...maybe we added more strict type checking...I have to ask around.

update: it's a bug, and I've logged it. thanks for reporting...



// Stephen Blair
// Arnold Renderer Support
Message 3 of 3

So, while, how can I get them?

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