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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Camera projection via Arnold's not giving me the same result as in viewport 2.0

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Message 1 of 3
julian.howard
189 Views, 2 Replies

Camera projection via Arnold's not giving me the same result as in viewport 2.0

Hello everyone, I'm having trouble in Maya 2022 with camera projection and Arnold's rendering. The viewport is not giving me the same result as I'm getting in viewport 2.0. Maya 2018 works fine, but in 2019, 2020 and 2022 it seems to have been broken, or something has changed. Am I at a loss?

Maya 2018 is the top picture viewport 2.0 left >> Arnold viewport right

Maya 2022 is the middle picture Arnold viewport left >> viewport 2.0 right

not only you don't have any tiling but it also crops the image too

Both use the same shader set-up hypershader below

Thanks in advance for any light you could shed on this issue.

projection.png


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2 REPLIES 2
Message 2 of 3
lee_griggs
in reply to: julian.howard

I have reproduced this issue and created a ticket. Thank you for the feedback.

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 3
julian.howard
in reply to: lee_griggs

thank you for your quick reply

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