Hi!
I'm about to pull my hair out trying to get roughness maps from Substance Painter to work properly in 3Ds Max / Arnold.
Seems like this should be pretty straightforward, and I've got all the exported maps to work pretty much like they should in Sketchfab. Wondering why there is such a huge difference in Arnold!
I am using the same HDR image in both of the following images, no extra lights, and my gamma is set to 2.2.
It sort of seemed like a normal map issue at first, but base color, metalness and normals look pretty much like they should when the roughness map is disconnected.
Any help would be greatly appreciated!