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Hi everyone, I have a ramp in the base color of a Houdini's Arnold surface shader and I want to distort the ramp to make it a bit wavy. In Maya's Arnold is very simple to do as the ramp node comes with it's own noise built in or by feeding a noise to the UV coordinates node. I don't see any of that in Houdini. I'm sure it can be done somehow, any suggestions? Thank you very much in advance.
you use UV-transform and plug some noise, in general it works pretty good.