I'm kinda new to the HtoA plugin so here comes a beginners question:
We are using Houdini quite heavily and to avoid to export scenes into Maya to be able to render with Arnold, we tried the HtoA plugin.
Arnold shows up in Houdini and we also have enough Arnold licenses. Inside Houdini, everything works fine. If we now try to send the HIP file to the render farm, or even try to render it locally with hbatch, the renderer just gets stuck. Looking at the background processes hbatch has launched, we see the "kick" process which apparently gets his input from Houdini. The weird part is, that the "kick" point to /dev/null as input and aside from having one CPU maxed to 100% utilization, the process never comes back.
Test scenes like a simple sphere which should take seconds won't render as well. Aside from that, even plain Houdini scenes, where we want to use the default mantra renderer won't render due to the Arnold plugin.
Can anyone shed light on the darkness here?