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Ryan Saper avatar image
Ryan Saper asked ·

Saving material presets with texture nodes

I am making the transition from V-Ray to Arnold. I was fortunate enough to use Siger Shaders, which was an external material importer for Maya via a command port. As far as I know, no such thing exists yet for Arnold. Version 5 has some nice presets but it's still very limited. So now I am trying to replicate my Siger shaders using the aiStandardSurface material. I got a nice result but when I save the preset, it does not save my textures. For example, I am making a wood preset for oak. All of the settings and nodes are there, but when I load the preset, the texture nodes with my diffuse, spec and bump map don't come in with it. I always have to manually go to the file node and hookup the maps again. Is there a way to save the presets which include my texture maps? Below are the images. The material network is what I want the preset to be, but the the right side of the hypershade shows how it comes in when I load it. When I load it, the network is missing, and it turns all black. Just as a reference, I included a pic of how the Siger shader plugin works, so maybe knows if there is something similar for Arnold.

shadersmaterial
wood-hyper.jpg (205.3 KiB)
wood-tex.jpg (21.1 KiB)
wood-tex2.jpg (17.1 KiB)
siger-ref.jpg (87.6 KiB)
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rachid Hadj Abderrahmane avatar image
rachid Hadj Abderrahmane answered ·

Export your shader as .ma file via Hypershade
select your shader and file/Export selected Network

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That's what I did and it has been working great for years.

In fact, the best method is to create a "cutom tab" in the hypershade pointing to the folder where you save your materials and then you will have a tab with all your shaders in it.

The problem is the icon creation..., I am yet to understand how to do that.

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Roger Eggbert avatar image
Roger Eggbert answered ·

I have the same exact problem. All texture related nodes and even some that aren't texture related don't save with the shader.

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