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The question is for @Lee Griggs.
Hi lee, . I have already been able to prove the toon shader, is great. Just one a question. Is there any way to change the thickness of the line depending on the distance of the camera ?.
I would also like to know how I can define in the model, which lines I want edges to have a thicker line and which ones have a finer line.
Thanks Lee.
This may be possible in a future release. Thanks for the feedback!
A workaround could be to connect a facing ratio shader to Width Scaling.
Hi! You can use "space transform" input 1,1,1 from world to camera and hit normalize. Then use something to clamp the colors like a ramp float.