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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Mtoa 3.0.0.1 warning, question

5 REPLIES 5
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Message 1 of 6
Slava_91
2017 Views, 5 Replies

Mtoa 3.0.0.1 warning, question

Mtoa 3.0.0.1
Warning "root: could not read ARRAY parameter "disp_map" #" if use isolate selection after create remap HSV node in maya 2018.2
and mtoa not view remap HSV in isolate selection, if ramp with sampler info node connect to remap color
// Connected ramp1.outColor to remapHsv1.color. //
// Warning: root: could not read ARRAY parameter "disp_map" //
https://www.dropbox.com/s/pfhrodylvb16tke/2018-04-12_22-17-14.mp4?dl=0
after that, I have error after create nodes in hypershade
// Error: line 1: lsThroughFilter: Object 'DefaultMaterialsAndShaderGlowFilter7' not found. //
// Error: listNode command failed //
https://www.dropbox.com/s/2fefnoj30cyexar/2018-04-12_22-32-16.mp4?dl=0

New warning if render peregrine yeti # Warning: pgYetiMaya1Shape: could not set POINTER parameter "disp_map" #
I'm not understand where does he get this "disp_map" attribute?

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5 REPLIES 5
Message 2 of 6
Anonymous
in reply to: Slava_91

I have the same problem, with no fix yet. I was 10 seconds into render when it bugged out, the renderview went black and that error appeared -- // Warning: root: could not read ARRAY parameter "disp_map"

Message 3 of 6
Stephen.Blair
in reply to: Slava_91

But a warning isn't going to abort a render



// Stephen Blair
// Arnold Renderer Support
Message 4 of 6
Anonymous
in reply to: Slava_91

Hi Stephen, I also have this problem in most of my renders that use yeti with displacement maps. I believe its related. My renders dont usually abort, however they 'finish' rendering with many unfinished buckets left to go, therefore I see a heap of black squares all over my image and need to rerender these frames again. However when i do so usually the frames work then, in other words when and why the buckets stop rendering seems unclear. All I know is that if i remove the displacement map from yeti the render works, however this isn't an option always.

Thanks in advance for any help!

Peter

Message 5 of 6
Anonymous
in reply to: Anonymous

00:00:00 1623MB WARNING | MID_FUR:Yeti_earsShape: could not set POINTER parameter "disp_map"

00:00:00 1862MB WARNING | MID_FUR:Yeti_whiskersShape: could not set POINTER parameter "disp_map"

Message 5 of 6
Anonymous
in reply to: Anonymous

Sorry, so it does also happen on yeti hair without displacement. Less often it would seem, but the problem is still there. Hide the yeti hair and the problem is gone.

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