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Hello!
I am seeing that in MtoA are available more helpful tokens than in C4toA..
Is due to in C4toA we can achieve similar workflow by other way? or simply we can not play with a combination of object naming, texture naming and other attributes?
Thanks!
Currently C4DtoA does not support these tokens. You can use the <attr:> token in the filename, Arnold understands it, however there are no auto tx / tx manager or team render support for it in the plugin at the moment. I'll add it to my todo list.
You can add string user data attributes to the shapes and read them via a user_data_string shader, but it's not that flexible.