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Rendering with Arnold in Maya using the MtoA plug-in.
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Rendering thinking particles with Arnold in 3ds Max 2018

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Anonymous
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Rendering thinking particles with Arnold in 3ds Max 2018

I am looking into getting thinking particles for 3ds Max 2018. I would like to render them using Arnold. Is there a way to have Arnold render the particles (liquids, smoke, fire, etc.)? I know it will work in scanline, I would like to know how to set it up for Arnold.

It looks like there is some kind of plug-in for C4D, but nothing for 3ds max.

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Stephen.Blair
in reply to: Anonymous

maxtoa exports Thinking Particles as polygon meshes



// Stephen Blair
// Arnold Renderer Support

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