Has anyone been able to read the fluid weights from a bin file sequence so that you can shade two different liquids on the same mesh? For example, red paint and blue paint... I've confirmed in Max that the weights are there. But in Maya 2017 (MtoA 2.0.1.1 and RF 10.1) I'm having NO luck.
How is Arnold going to read data out of a RealFlow bin file? Arnold doesn't have built-in support for these bin files.
I don't have access to RealFlow, so I don't know what you've got in a Maya scene.
Well it's vertex colour information. This guy here has gotten it right with older versions but I'm not having any success with the current versions I'm using.
I found this information on RFWisdom
I've even tried with an alembic file but also it's not reading. I think I need to hunt for a tut on how to read vertex colour information with the new Arnold.
EDIT: Actually here's a bin file you can play with from my Dropbox