Community
How would you link Arnold's C4D Noise Shader to C4D's Displacer as a Shader? I'd use Arnold Displacement here but I'm looking to have C4D's Displacer work with a dynamic simulation. The goal is to use one noise shader to control displacement and color.
I've tried using xpresso to port the C4D noise from the Arnold Shader Network into the Displacer's Shader but haven't had any luck. Any help would be greatly appreciated.
I don't think that's possible. Isn't the displacer a deformer that happens before the render? A C4DtoA shader is evaluated at render time only.