question

Eugene Samofal avatar image
Eugene Samofal asked ·

How to set up correctly Shadow Linking in maya 2017

Hello, I have a question about linking objects to casting a shadow. For example, I have a pyramid, a land, and a crowd of people, I need a pyramid to cast a shadow on the crowd, but do not cast a shadow on the ground. Is it possible to do so in Arnold and in May 2017?
Also I have a question about SkyDomLight, why does it give not completely black color, where there should not be a shadow?

shadersarnold5shadow
beauty-1.png (31.0 KiB)
shadow-1.png (953.9 KiB)
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Lee Griggs avatar image
Lee Griggs answered ·

You could split it up across separate render layers.

Share
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Arvid Schneider avatar image
Arvid Schneider answered ·

Shadow linking is not supported.

But light linking should work with the native light linking editor

1 comment Share
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Light linking don`t solve this problem:(

0 Likes 0 · ·

Write an Answer

Hint: Notify or tag a user in this post by typing @username.

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Welcome to the Arnold Answers community.

This is the place for Arnold renderer users everywhere to ask and answer rendering questions, and share knowledge about using Arnold, Arnold plugins, workflows and developing tools with Arnold.

If you are a new user to Arnold Answers, please first check out our FAQ and User Guide for more information.

When posting questions, please be sure to select the appropriate Space for your Arnold plugin and include the plugin version you are using.

Please include images, scene and log files whenever possible as this helps the community answer your questions.

Instructions for generating full verbosity log files are available for MtoA, MaxtoA, C4DtoA, HtoA, KtoA, and Kick.

If you are looking for Arnold Documentation and Support please visit the Arnold Support site.

To try Arnold please visit the Arnold Trial page.

Bottom No panel present for this section.