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Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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please improve Osl node in Maya

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Message 1 of 2
Anonymous
198 Views, 1 Reply

please improve Osl node in Maya

Hi
here is another question for you Stephen Blair
I already asked this question since 6 month or 1 year ago, still no response!
The osl node in Maya has two parameters: Shadername and Code, like Vray!
here is the comparison:
in vray : you create osl node and load any osl shader via that node, and vray do the rest, all attributes for that shader are loaded, and any time you can load another one etc..
In Maya the osl node when exposed in hypershade still unusable!
Shadername: even if you put the correct name or point to the path name etc...has no effect
Code: I've to open the osl shader with notepad, copy all the code and past it ine the Code slot
it work but you can't tweak or change anythings since the parameters are not loaded
for my logic osl node should work like a file texture node, you do not want to expose 100 osl shaders in Hypershade, that's eat a lot of memory.
why not have 100 or more osl shaders in a folder somewhere in disc, and load them via osl node, like you load a file texture!
So please improve Osl node for Maya

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Message 2 of 2
Stephen.Blair
in reply to: Anonymous

This is a feature request, not a question. Improving the UI for the OSL node is on the roadmap.



// Stephen Blair
// Arnold Renderer Support

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