When using the renderToTexture tool in Maya 2017, it either crashes or hangs and produces no result if shaders feature subsurface scattering + displacements and we're rendering at 4k. Works fine at 2k,and less complex shaders work at 4k. Get this result both on local render machines and an AWS renderfarm.
Are there any solutions for this? Theoretically it should just take longer to render rather than crash/hang? Standard Arnold renders work fine.