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Hello!! While on ActiveShade mode on ARNOLD (3ds max 2018), the render appears with white spots and takes too long for the image to appear, and my pc's burning up. This never happened before. I have a distant light & skydome, and a quad light as a portal outside the window. Can anyone help??
The window geo looks opaque? What happens when you hide it or add a glass shader to it (and disable Opaque). I would pull the portal light slightly away from the window outside. How many light samples does the skydome light have? How many Diffuse samples in the scene?
If that does not work, can you post the scene.