You can use the Volume_Sample_RGB and Volume_Sample_Float mixed with a rgb ramps to play with the color values between the scattering color and transparency color.
https://support.solidangle.com/display/A5AF3DSUG/Volume+Sample+RGB
https://support.solidangle.com/display/A5AF3DSUG/Volume+Sample+Float
Yes, in Volume_Sample_RGB i can change same parameters! but when i can find rgb ramps in 3dsmax?
The Gradient map can be used once Legacy 3ds Max Map support is enabled in the System tab.
The Gradient map or Gradient rump map is not supported MAXtoA. оr just switch color
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