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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Warning: unable to load dynamic library C:/solidangle/mtoadeploy/2017/shaders\FumeFXShader.dll

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Message 1 of 5
Anonymous
1444 Views, 4 Replies

Warning: unable to load dynamic library C:/solidangle/mtoadeploy/2017/shaders\FumeFXShader.dll

i don't know why i'm unable to load the fumefxshader.dll but the file exist in the arnold plugin for maya 2017 folder 😞 😞 any solution?

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4 REPLIES 4
Message 2 of 5
Stephen.Blair
in reply to: Anonymous

What version of Arnold was it compiled against?

What version of MtoA are you using?

Does the fumeFXShader have any other dependencies (I don't have it so I can't check with depends)



// Stephen Blair
// Arnold Renderer Support
Message 3 of 5
Anonymous
in reply to: Stephen.Blair

mtoa 3.0.0.2 y fumefx 4.1 for maya 2017... in the normal way in the attribute editor of the fumefx node arnold would be appear. but not in mine... is mi problem.. 😞

Message 4 of 5
Anonymous
in reply to: Anonymous

also if i delete the fumefxshader in the arnold folder is the same message...so simply arnold doesn't want to recognize this shader

Message 5 of 5
Stephen.Blair
in reply to: Anonymous

Open a command prompt and run

C:\solidangle\mtoadeploy\2017\bin\kick -nodes -lC:\solidangle\mtoadeploy\2017\shaders\FumeFXShader.dll

Are there any kick.exe entry point not found errors?

Are there any other messages printed in the command prompt window?



// Stephen Blair
// Arnold Renderer Support

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