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Son Hoang avatar image
Son Hoang asked ·

Vector displacement weir edge when render.

I had exported vector displacement map from both Zbrush 2018 and mudbox to test that in maya. And both of them don't work well. Then there is some weird artifact appear in edge of object.

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Girijashankar Senapati avatar image
Girijashankar Senapati answered ·

Did you try changing the displacement mode to World space or Tangent space?

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Son Hoang avatar image
Son Hoang answered ·

This is my low mesh

And this is my high mesh.

My node build.

And finally my render. The weird things appear in uv seam and the edge of object.

I'm sure set vector space is tangent and set color space is Raw.


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Lee Griggs avatar image
Lee Griggs answered ·

Are you using 32-bit (set to RAW)? Do you have some images to show including your shading settings?

Tutorial here.

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