question

Lee Griggs avatar image
Lee Griggs asked ·

How can I convert Maya legacy shaders (Phong, Blinn etc.) to MtoA?

As this is a frequently asked question we have provided both the question and answer in this thread.

shadersshadinglegacyMayaphong
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Lee Griggs avatar image
Lee Griggs answered ·

A shader conversion script exists here. Once converted to a Standard shader, you will have the option to convert that shader into a Standard Surface shader in the attribute editor.

Share
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Om Gothi avatar image
Om Gothi answered ·

@Stephen Blair @Lee Griggs @Zeno Pelgrims

can you help me out when i convert every thing from blinn to ai standard coat seems to be on full intensity on every shader why is this happening any way to prevent this?? i need to convert a large number of assets and fixing every thing manually is gonna take time...... any suggestions are welcome :)

Share
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Stephen Blair avatar image
Stephen Blair answered ·

Arnold > Utilities > Convert Deprecated Shaders

https://support.solidangle.com/x/qw1kAg

Share
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Derryl Rice avatar image
Derryl Rice answered ·

Link is broken

Share
10 |600 characters needed characters left characters exceeded

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Write an Answer

Hint: Notify or tag a user in this post by typing @username.

Up to 5 attachments (including images) can be used with a maximum of 2.0 MiB each and 9.8 MiB total.

Welcome to the Arnold Answers community.

This is the place for Arnold renderer users everywhere to ask and answer rendering questions, and share knowledge about using Arnold, Arnold plugins, workflows and developing tools with Arnold.

If you are a new user to Arnold Answers, please first check out our FAQ and User Guide for more information.

When posting questions, please be sure to select the appropriate Space for your Arnold plugin and include the plugin version you are using.

Please include images, scene and log files whenever possible as this helps the community answer your questions.

Instructions for generating full verbosity log files are available for MtoA, MaxtoA, C4DtoA, HtoA, KtoA, and Kick.

If you are looking for Arnold Documentation and Support please visit the Arnold Support site.

To try Arnold please visit the Arnold Trial page.

Bottom No panel present for this section.