Here is an issue I have been dealing with a long time now, still I cannot figure out what is going on.
I am trying to render two beer bottles using a realistic glass shader.
The second image (capture02.jpg) is rendered using the default thin glass Physical material.
Note that in both cases the liquid is the same, however, it looks right in the first image. On the other hand, the glass in the second image looks more natural, although it obscures the liquid inside.
Do you have any ideas on how to tackle this? Is there any good tutorial concerning glass parameters for Arnold? Or should I amend the Physical material?
Any ideas are welcome!