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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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MotionVector positon not match

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Message 1 of 5
Mr.baiking
393 Views, 4 Replies

MotionVector positon not match

Hi! I've follow the tutorials page to setup motionVector "https://support.solidangle.com/display/A5AFMUG/Motion+Vector+AOV"

when i set "Position" to Center On Frame and render,the objects position is not match between renderview and viewport,i've set the Shutter Start/End to 0.5 0.5 on Camera,it should match the position anyway right?

It only match position when i set to Start on Frame and Shutter Start/End to 0 0

and End on Frame and 1 1

Is there anyway to make Center On Frame to work like other two mode?

2039-objectposition.png

2040-render.pngmotion-vector-aov-center.zip

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4 REPLIES 4
Message 2 of 5
timh5D75Z
in reply to: Mr.baiking

Your camera render settings wouldn't have any bearing on your viewport. As long as the beauty is aligned to the motionvector AOV, this shouldn't be a problem. I usually set the global blur settings to start on frame with length of 1, and then set my camera to be instantaneous at the start of the frame.

For other readers of this thread, you can learn more at https://support.solidangle.com/display/A5AFMUG/Motion+Vector#MotionVector-CameraShutter

Message 3 of 5
Mr.baiking
in reply to: Mr.baiking

I use start on frame too

Just want to make sure that viewport and renderview not match is right when set Center on Frame.

Message 4 of 5
Anonymous
in reply to: Mr.baiking

Preferably i keep global shutter start 0 end 0, it matches the viewport and i get information in mv aov for post work.

But when i need motionblur in my beauty render, i keep end 1.

Message 5 of 5
NandoStille
in reply to: Mr.baiking

"Center On Frame" does currently not work when rendering motion vectors as reproduced by support,

[ ref:_00DD0rHEv._500D01lB3R8:ref ]

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