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Is is possible to use a texture that has been embeded inside an asset? I am doing it succesfully with Mantra by using the opdef command... like this.
opdef:../..?mytexture.rat
But when I do the same for arnold, the render does not even start.
opdef:../..?mytexture.tx
Am I missing something?
Thanks
Probably not supported. I don't see any mention of opdefs in the HtoA code; HtoA would probably have to write the image to disk so that Arnold could access it.
There's probably a texture error (check the Arnold log) and that's why the render does not even start.