Hi, I'm trying to create a reflection of a backlit object on an
aiShadowMatte material, I remember in maya 2017, the aiShadowCatcher was
great and allowed me to not only render the reflection correctly over
my backplate, but also gave me a reflection matte AOV. In the new
aiShadowMatte shader the reflection seems only to be additive which
means if you have a dark object reflecting in a surface it will not cut
out the light from behind the object correctly and also cannot be overed
in a comp correctly any more.
Is there something I have missed or is this now broken in the current versions of arnold?
Attached is a screenshot of the problem, as mentioned this worked fine in earlier versions of arnold using the aiShadowCatcher.
Thanks
Danieladditive-reflection.jpg