I've been feeling for awhile I'm doing some wrong when trying to render blackbody flames in C4DtoA. I've been working on a shot with 2 fireballs. I rendered out VDBs from Houdini but when I try and render in C4D the temperature VDBs seem to be way to high I end up getting these wayyyy to blown out values. Check out the attached images.
If I really lower the emission or intensity values I can end up getting the flames less blown out, but then I lose tons of details that I want to see. I've tried putting on a volume_sample_float to map my values better but it still seems to lose a ton of detail.
It seems like my temperature values are always super crushed in the very high end instead of being more evenly distributed and I'm struggling in finding a way to remap them.
I also included a second image that shows lowering the temperature significantly but also shows how much detail I end up losing.
Does anyone have any advice on how they set these up? Thanks.