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Sledge Sledge avatar image
Sledge Sledge asked ·

VR Camera not rendering correctly

Updated Arnold to latest version (as of Sept 2nd) in 3ds Max 2019. Now when I render using the VR camera everything is messed up. The left and right pictures are almost mirror images of each other. Have I missed a setting or something?

3ds Max 2019

MAXtoA-2.1.945.2019

Any help is most appreciated.

UPDATE: Rendering left eye seems OK, rending the right eye it renders as below (which is the same as above picture.) Now I'm really confused.

3ds Max 2019

MAXtoA-2.1.945.2019

render
arnold.png (219.9 KiB)
arnold2.png (221.7 KiB)
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Sledge Sledge avatar image
Sledge Sledge answered ·

0.065 seems to be correct

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Nicola Stefano Jannuzzo avatar image
Nicola Stefano Jannuzzo answered ·

I think your problem is related to the units system. To be honest I don't understand exactly what is going on with the conversion, however I see that using 0 as Eye Separation gives the expected result. 6.5 cm is the correct average human value, but some *10 seems to be applied at translation time. So, try 0.65, or 0.065. I'll try to understand better what is going on.

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Sledge Sledge answered ·

@Nicola Jannuzzo

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Sledge Sledge answered ·

arnold-vr-test.zip

Thanks for your reply.

I overwrote the files as in your answer above. Unfortunately it doesn't seem to make any difference.

(I did shut down and restarted Max before retrying)

I have attached the MAX file for your reference.

Thank you.


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arnold-vr-test.zip (44.0 KiB)
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Nicola Stefano Jannuzzo avatar image
Nicola Stefano Jannuzzo answered ·

There is a bug related to the Mode dropdown, basically there is an invalid entry (Under/Over) that makes the entries below "shift" by 1. It was also reported here .

Find attached the fixing scripts. Copy the content of the zip into

C:\ProgramData\Autodesk\ApplicationPlugins\MAXtoA\maxscript (two files will be overwritten).

If you have further problems, please let us have a simple repro scene. Thanks

vr-camera.zip


vr-camera.zip (1.7 KiB)
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