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Hi, Arnold people! I'm working on the scene that uses the shadow matte shader to make nice and detailed floor reflections. But when I'm setting up the aovs, my emission aov look very weird: it contains all the data from indirect specular that comes from shadow matte itself plus scene background. Is it a bug or am I doing something wrong? Thank you.
Something similar happens to me, I can not reflect the shadows of one object in another without you see the ground (image plane)