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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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how to replace density_ramp_RGB in ass file?

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Message 1 of 2
nikopol.vfx
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how to replace density_ramp_RGB in ass file?

I have a exported *.ass file with volume. I'mm export file from houdini and load to maya.

in this file i have user attribute:

htoa__user_data_float
{
 name /obj/SHOP_MuzzleFlashes/Arn_Muzzles_Intense_ASS_Export/Emission_Intensity
 attribute "Emission_Intensity"
 default 6
}
in node aiStandIn i create attribute mtoa_constant_Emission_Intensity. when i change it i see effect on render... attribute change emission_intensity in shader...

in ass file i see and standard attributes like htoa__ramp_rgb { name density_ramp_RGB }
how to use it like a user attribute? what name of attribute i should create in aiStandIn to connect to this attribute?
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Message 2 of 2
Stephen.Blair
in reply to: nikopol.vfx

You can't change parameters on objects inside a standin. Except for parameters that are also supported by the Arnold procedural node (a standin is an Arnold procedural node). Like opaque or visibility, or user data parameters on a procedural.

"density_ramp_RGB" is the name of a shader node. Why do you need to change that name?



// Stephen Blair
// Arnold Renderer Support

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