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I have a exported *.ass file with volume. I'mm export file from houdini and load to maya.
in this file i have user attribute:
htoa__user_data_float { name /obj/SHOP_MuzzleFlashes/Arn_Muzzles_Intense_ASS_Export/Emission_Intensity attribute "Emission_Intensity" default 6 }in node aiStandIn i create attribute mtoa_constant_Emission_Intensity. when i change it i see effect on render... attribute change emission_intensity in shader...
You can't change parameters on objects inside a standin. Except for parameters that are also supported by the Arnold procedural node (a standin is an Arnold procedural node). Like opaque or visibility, or user data parameters on a procedural.
"density_ramp_RGB" is the name of a shader node. Why do you need to change that name?