Community
Arnold for 3ds Max
Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

(Maya/Arnold) nParticle with motion blur fills and stores the ram during rendering

2 REPLIES 2
Reply
Message 1 of 3
Anonymous
550 Views, 2 Replies

(Maya/Arnold) nParticle with motion blur fills and stores the ram during rendering

Hello!

I have a 200 frame scene, around 120 when the render gets to the dust particles(using nParticle), i noticed that when i turn on motion blur, my RAM starts filling up making Maya or my PC crash.

When i render a single frame like this, if it completes without crashing, the RAM doesent get flushed out, same things happens frame by frame during render sequence until a crash.

I have "Force texture flush after render" ticked on in render settings, doesent help. The dust has a aiStandardVolume with a volume noise connected to it.

Hope someone can help! Thanks!

Labels (3)
2 REPLIES 2
Message 2 of 3
Anonymous
in reply to: Anonymous

Do you use batch render? or render sequence? or deadline?...

Message 3 of 3
Anonymous
in reply to: Anonymous

I tried batch render and render sequence , the problem appeared in both. I dont know about deadline.

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report