I keep getting this strange error on the console window when I render my scene.
C4DtoA | 00:00:00 3857MB WARNING| cannot declare constant FLOAT Steps_resolution on /CABINET-dynamic_1/Body_Main_1 - name already in use
Can some one please explain what is happening here or what it issue is?
It's a warning, not an error. It means "Steps_resolution" has already been set on the object, and some code is trying to set the value a second time.
I can't find any occurrence of "Steps_resolution" in the C4DtoA code, so I don't know where that's coming from. If it was my scene, I'd export an ass file and see what kind of node has a Shapes_resolution user data.
I suppose you have this warning while the IPR is running. The warning is harmless, as Stephen explaind. I guess you have a user data on an object and the plugin tries to decalre it in each iteration, but it's already there.