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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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Problem with arnold uv seams

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Anonymous
314 Views, 1 Reply

Problem with arnold uv seams

Hi

I have moved from redshift to Arnold.

Already converted many assets to Arnold and im using tx files for everything. awesome.

The problem:

I have a texture auto-generated from photoscan. it's an atlas. In Arnold, i can see all the seams.

How do I fix this?

In redshift, i didn't have this problem. it rendered smoothly.

Thank you.

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lee_griggs
in reply to: Anonymous

Do you have any images or a simple scene that demonstrate the problem?

Lee Griggs
Arnold rendering specialist
AUTODESK

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