Community
Hi,
Working on a stylized animated character that I want to render with the new aiToon shader (attachment). I bumped into this problem where I don't know how to apply different edge widths to outside lines (silhouette of the model) and inside lines (lines that are not part of the silhouette). Sure with different shaders it can be done, but some geometry is both inside and outside so I need a procedural way of shading knowing where the outside and inside is.
Any help would be much appreciated,
Cheers!
Aaron